Latest Game Updates News
Main Menu

All Categories - Game Updates - Website - Customer Support
Technical - Community - Behind the Scenes - Archived

10th May 2024 - May 10th Alpha Updates

We're trying out scoping our commits this week on git, future commit history should look more like fix(engine): and feat(content):

Content Changes

Mostly reorganization, cleanup, and bug fixes.
Highwaymen will yell "Stand and Deliver!" now.
NPCs won't stop attacking now in some edge cases.

Features

  • Hunting queue1-20 configs
  • Stand and deliver!
  • Updated obj spawns

Fixes

  • Renamed objects
  • Spotanim and seq updates
  • Use ai_queue for general random events greeting the player
  • Gain firemaking experience when burning tutorial logs
  • Renamed cow npcs
  • Renamed some items for watchtower and digsite quest
  • Runecraft level 44 levelup reward
  • Additional logic for npc_out_of_combat
  • Nonexistent Runecraft level up messages

Engine Changes

Thanks to Jordan we have an implementation that passes our OP-AP testing scenarios. Combat should feel better.

Features

  • netout property into a Stack
  • Faster RSA
  • Queue waypoints improvement
  • Add CRC validation test
  • Refactor cache config types to more close follow the client
  • Interactions
  • Improvement to the interactions fix

Fixes

  • Husky OS compatibility
  • Delaying clearing path improperly
  • Rebuilt bzip2 with latest emscripten

View the merge on GitHub

View our non-affiliation disclaimer here.
Recreated and preserved in 2023 - 2024.