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12th July 2024 - July 12th Alpha Updates

First and foremost - Happy 20th Jagex anniversary Mod Ash!

Several engine fixes and general content polish in this update. Have fun testing :)

Content Changes

Features

  • Rogue, Jogre drop tables
  • Druids and other ranged NPCs

Fixes

  • drunkmonk quest varp states match real RS now ::setvar drunkmonk_progress 80
  • Mining sound stops after rock is depleted
  • Magic superheat and alchemy spells didn't switch back to spellbook tab
  • Some random events were delaying before storing their target and not finding the player
  • Set action_delay before ammo check during ranged
  • Rotten tomato missing op trigger and spotanim
  • Missing null checks during gnome cooking
  • Remove Druidic Ritual check for herblore so level 2 accounts are possible
  • Traiborn typos
  • Chickens drop eggs in ai_timer
  • Temporarily disabled the Ok buttons in the quest tab to avoid confusion

Engine Changes

Features

  • NPC attack/max ranges logic is 1:1
  • ZoneEntityList refactor

Fixes

  • runenergy command and inability to run below 1%
  • Appearance caching now based on last time observed
  • loc_change logic synced with loc_add
  • Replaced magic numbers inside GameMap
  • obj_add overflows non-stackable into separate stacks, for example Jogres can drop 3x big bones
  • Prevent obj_add for members objects in f2p
  • Default to WEB_PORT=8888 for non-Windows users
  • Dev mode shutdown fixes
  • Local player coord based on build area, no loading screens teleporting in the same general area
  • SeqType priority added to Npc.playAnimation
  • Removing NPCs in all cases - rare NPC bugs should be resolved
  • Excessive rubberbanding while walking fixed - some rubberbanding is authentic! But the server was walking you back to the first waypoint if your client went idle immediately, producing a common rubberbanding effect

View the merge on GitHub

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